We started our work a month prior the shoot. The most complicated parts of this project for us were scenes with virtual interface and transformation of a clay car into the real one.
In collaboration with director Stewart Hendler and Park Production's producers we created a concept of the virtual interface and created animation prior the shoot to have full understanding how the character should act in the frame.
There was no perfect location for shoot so we had to fix some parts of it in post production. Enjoy the breakdown below!